Monday, January 9, 2012

[L175.Ebook] Download Ebook Third Person: Authoring and Exploring Vast Narratives (MIT Press)From The MIT Press

Download Ebook Third Person: Authoring and Exploring Vast Narratives (MIT Press)From The MIT Press

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Third Person: Authoring and Exploring Vast Narratives (MIT Press)From The MIT Press

Third Person: Authoring and Exploring Vast Narratives (MIT Press)From The MIT Press



Third Person: Authoring and Exploring Vast Narratives (MIT Press)From The MIT Press

Download Ebook Third Person: Authoring and Exploring Vast Narratives (MIT Press)From The MIT Press

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Third Person: Authoring and Exploring Vast Narratives (MIT Press)From The MIT Press

The ever-expanding capacities of computing offer new narrative possibilities for virtual worlds. Yet vast narratives--featuring an ongoing and intricately developed storyline, many characters, and multiple settings--did not originate with, and are not limited to, Massively Multiplayer Online Games. Thomas Mann's Joseph and His Brothers, J. R. R. Tolkien's Lord of the Rings, Marvel's Spiderman, and the complex stories of such television shows as Dr. Who, The Sopranos, and Lost all present vast fictional worlds. Third Person explores strategies of vast narrative across a variety of media, including video games, television, literature, comic books, tabletop games, and digital art. The contributors--media and television scholars, novelists, comic creators, game designers, and others--investigate such issues as continuity, canonicity, interactivity, fan fiction, technological innovation, and cross-media phenomena. Chapters examine a range of topics, including storytelling in a multiplayer environment; narrative techniques for a 3,000,000-page novel; continuity (or the impossibility of it) in Doctor Who; managing multiple intertwined narratives in superhero comics; the spatial experience of the Final Fantasy role-playing games; World of Warcraft adventure texts created by designers and fans; and the serial storytelling of The Wire. Taken together, the multidisciplinary conversations in Third Person, along with Harrigan and Wardrip-Fruin's earlier collections First Person and Second Person, offer essential insights into how fictions are constructed and maintained in very different forms of media at the beginning of the twenty-first century.

  • Sales Rank: #904349 in Books
  • Published on: 2009-03-13
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.00" h x .81" w x 8.00" l, 2.39 pounds
  • Binding: Hardcover
  • 496 pages

About the Author

Pat Harrigan is a freelance writer and author of the novel Lost Clusters. Noah Wardrip-Fruin is Assistant Professor in the Computer Science Department at the University of California, Santa Cruz, and author of Expressive Processing: Digital Fictions, Computer Games, and Software Studies, forthcoming from the MIT Press. Harrigan and Wardrip-Fruin are also the coeditors of First Person: New Media as Story, Performance, and Game (2004) and Second Person: Role-Playing and Story in Games and Playable Media (2007), both published by the MIT Press.

Most helpful customer reviews

2 of 11 people found the following review helpful.
One Star
By Casey Mrsny
really boring book

0 of 29 people found the following review helpful.
Quick and High Quality
By rhichi
Amazing service. I'm local to the store, but I was still pleasantly surprised in ordering this. It said it would ship in 4-14 days, and it arrived within 48 hours! The book is in perfect condition and came with a "Thank You!" note. The best part is that this is part of an ongoing surprise birthday gift for my fiance, so the note and quick arrival (he just started reading, and has fallen in love with, the prequel) is making a fun mystery game!

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Third Person: Authoring and Exploring Vast Narratives (MIT Press)From The MIT Press PDF

Third Person: Authoring and Exploring Vast Narratives (MIT Press)From The MIT Press PDF
Third Person: Authoring and Exploring Vast Narratives (MIT Press)From The MIT Press PDF

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